[gd_scene load_steps=25 format=1]

[ext_resource path="res://images/particles/thrust03.png" type="Texture" id=1]
[ext_resource path="res://images/particles/steering03.png" type="Texture" id=2]
[ext_resource path="res://scripts/shader/ship.tres" type="Shader" id=3]
[ext_resource path="res://images/ships/p03_n.png" type="Texture" id=4]
[ext_resource path="res://images/ships/p03_c.png" type="Texture" id=5]
[ext_resource path="res://images/lights/light02.png" type="Texture" id=6]

[sub_resource type="ConvexPolygonShape2D" id=1]

custom_solver_bias = 0.0
points = Vector2Array( 6, -13, 8, -11, -8, 12, -11, 15, -11, 9, -8, -11, -6, -13 )

[sub_resource type="ConvexPolygonShape2D" id=2]

custom_solver_bias = 0.0
points = Vector2Array( 11, 9, 11, 15, 8, 12, 8, -11 )

[sub_resource type="ConvexPolygonShape2D" id=3]

custom_solver_bias = 0.0
points = Vector2Array( -27, 13, -34, 13, -34, 9, -31, 9 )

[sub_resource type="ConvexPolygonShape2D" id=4]

custom_solver_bias = 0.0
points = Vector2Array( -24, 9, -27, 13, -31, 9, -15, -9 )

[sub_resource type="ConvexPolygonShape2D" id=5]

custom_solver_bias = 0.0
points = Vector2Array( -11, 9, -24, 9, -15, -9, -12, -11, -8, -11 )

[sub_resource type="ConvexPolygonShape2D" id=6]

custom_solver_bias = 0.0
points = Vector2Array( 6, -13, 8, -13, 8, -11 )

[sub_resource type="ConvexPolygonShape2D" id=7]

custom_solver_bias = 0.0
points = Vector2Array( 12, -11, 12, -15, 15, -15, 15, -9 )

[sub_resource type="ConvexPolygonShape2D" id=8]

custom_solver_bias = 0.0
points = Vector2Array( 31, 9, 34, 9, 34, 13, 26, 13 )

[sub_resource type="ConvexPolygonShape2D" id=9]

custom_solver_bias = 0.0
points = Vector2Array( 31, 9, 26, 13, 25, 9 )

[sub_resource type="ConvexPolygonShape2D" id=10]

custom_solver_bias = 0.0
points = Vector2Array( 15, -9, 31, 9, 25, 9 )

[sub_resource type="ConvexPolygonShape2D" id=11]

custom_solver_bias = 0.0
points = Vector2Array( 12, -11, 15, -9, 25, 9, 11, 9, 8, -11 )

[sub_resource type="ConvexPolygonShape2D" id=12]

custom_solver_bias = 0.0
points = Vector2Array( 8, 12, 8, 19, -8, 19, -8, 12 )

[sub_resource type="ConvexPolygonShape2D" id=13]

custom_solver_bias = 0.0
points = Vector2Array( -15, -9, -15, -15, -12, -15, -12, -11 )

[sub_resource type="ConvexPolygonShape2D" id=14]

custom_solver_bias = 0.0
points = Vector2Array( -8, -11, -8, -13, -6, -13 )

[sub_resource type="ConvexPolygonShape2D" id=15]

custom_solver_bias = 0.0
points = Vector2Array( -5, -17, -4, -19, 4, -19, 5, -17, 6, -13, -6, -13 )

[sub_resource type="ConvexPolygonShape2D" id=16]

custom_solver_bias = 0.0
points = Vector2Array( 8, -11, 8, 12, -8, 12 )

[sub_resource type="CanvasItemMaterial" id=17]

shader/shader = ExtResource( 3 )
shader/shading_mode = 0
shader_param/normal = ExtResource( 4 )

[sub_resource type="OccluderPolygon2D" id=18]

closed = true
cull_mode = 0
polygon = Vector2Array( -4, -19, 4, -19, 5, -17, 6, -13, 8, -13, 8, -11, 12, -11, 12, -15, 15, -15, 15, -12, 34, 9, 34, 12, 25, 12, 25, 9, 12, 9, 11, 15, 8, 12, 8, 19, -8, 19, -8, 12, -11, 15, -12, 9, -24, 9, -26, 12, -34, 12, -34, 9, -15, -12, -15, -15, -12, -15, -12, -11, -8, -11, -8, -13, -6, -13, -5, -17 )

[node name="P03" type="RigidBody2D"]

input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 2 )
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/1/trigger = false
shapes/2/shape = SubResource( 3 )
shapes/2/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/2/trigger = false
shapes/3/shape = SubResource( 4 )
shapes/3/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/3/trigger = false
shapes/4/shape = SubResource( 5 )
shapes/4/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/4/trigger = false
shapes/5/shape = SubResource( 6 )
shapes/5/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/5/trigger = false
shapes/6/shape = SubResource( 7 )
shapes/6/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/6/trigger = false
shapes/7/shape = SubResource( 8 )
shapes/7/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/7/trigger = false
shapes/8/shape = SubResource( 9 )
shapes/8/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/8/trigger = false
shapes/9/shape = SubResource( 10 )
shapes/9/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/9/trigger = false
shapes/10/shape = SubResource( 11 )
shapes/10/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/10/trigger = false
shapes/11/shape = SubResource( 12 )
shapes/11/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/11/trigger = false
shapes/12/shape = SubResource( 13 )
shapes/12/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/12/trigger = false
shapes/13/shape = SubResource( 14 )
shapes/13/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/13/trigger = false
shapes/14/shape = SubResource( 15 )
shapes/14/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/14/trigger = false
shapes/15/shape = SubResource( 16 )
shapes/15/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/15/trigger = false
collision/layers = 1
collision/mask = 1
mode = 2
mass = 4.0
friction = 1.0
bounce = 1.0
gravity_scale = 1.0
custom_integrator = true
continuous_cd = 0
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
velocity/linear = Vector2( 0, 0 )
velocity/angular = 0.0
damp_override/linear = -1.0
damp_override/angular = -1.0
__meta__ = { "__editor_plugin_screen__":"2D" }

[node name="Engine" type="Node2D" parent="."]

[node name="Thrust1" type="Sprite" parent="Engine"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( 4.25, 26.75 )
transform/scale = Vector2( 0.5, 0.3 )
texture = ExtResource( 1 )

[node name="Thrust2" type="Sprite" parent="Engine"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( -4.25, 26.75 )
transform/scale = Vector2( 0.5, 0.3 )
texture = ExtResource( 1 )

[node name="SteeringLeft" type="Node2D" parent="."]

[node name="Steering1" type="Sprite" parent="SteeringLeft"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( -20.4139, -11.4139 )
transform/rot = 225.0
transform/scale = Vector2( 0.5, 0.4 )
texture = ExtResource( 2 )

[node name="Steering2" type="Sprite" parent="SteeringLeft"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( 28.8, 19 )
transform/scale = Vector2( 0.6, 0.5 )
texture = ExtResource( 2 )

[node name="Steering3" type="Sprite" parent="SteeringLeft"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( -6.8, -16.2 )
transform/rot = 180.0
transform/scale = Vector2( 0.4, 0.3 )
texture = ExtResource( 2 )

[node name="SteeringRight" type="Node2D" parent="."]

[node name="Steering1" type="Sprite" parent="SteeringRight"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( 20.5861, -11.4139 )
transform/rot = 135.0
transform/scale = Vector2( 0.5, 0.4 )
texture = ExtResource( 2 )

[node name="Steering2" type="Sprite" parent="SteeringRight"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( -29.2, 19 )
transform/scale = Vector2( 0.6, 0.5 )
texture = ExtResource( 2 )

[node name="Steering3" type="Sprite" parent="SteeringRight"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( 6.2, -16.2 )
transform/rot = 180.0
transform/scale = Vector2( 0.4, 0.3 )
texture = ExtResource( 2 )

[node name="Sprite" type="Sprite" parent="."]

material/material = SubResource( 17 )
transform/scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 5 )

[node name="LightRight" type="Light2D" parent="."]

transform/pos = Vector2( 24, -148 )
transform/rot = -96.0
transform/scale = Vector2( 1.1, 0.75 )
enabled = true
texture = ExtResource( 6 )
offset = Vector2( 0, 0 )
scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 0
range/height = 0.0
range/z_min = -1024
range/z_max = 1024
range/layer_min = 0
range/layer_max = 0
range/item_mask = 1
shadow/enabled = false
shadow/color = Color( 0, 0, 0, 0 )
shadow/buffer_size = 2048
shadow/esm_multiplier = 80.0
shadow/item_mask = 1

[node name="LightLeft" type="Light2D" parent="."]

transform/pos = Vector2( -24, -148 )
transform/rot = -84.0
transform/scale = Vector2( 1.1, 0.75 )
enabled = true
texture = ExtResource( 6 )
offset = Vector2( 0, 0 )
scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 0
range/height = 0.0
range/z_min = -1024
range/z_max = 1024
range/layer_min = 0
range/layer_max = 0
range/item_mask = 1
shadow/enabled = false
shadow/color = Color( 0, 0, 0, 0 )
shadow/buffer_size = 2048
shadow/esm_multiplier = 80.0
shadow/item_mask = 1

[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]

visibility/visible = false
build_mode = 0
polygon = Vector2Array( -4, -19, 4, -19, 5, -17, 6, -13, 8, -13, 8, -11, 12, -11, 12, -15, 15, -15, 15, -9, 31, 9, 34, 9, 34, 13, 26, 13, 25, 9, 11, 9, 11, 15, 8, 12, 8, 19, -8, 19, -8, 12, -11, 15, -11, 9, -24, 9, -27, 13, -34, 13, -34, 9, -31, 9, -15, -9, -15, -15, -12, -15, -12, -11, -8, -11, -8, -13, -6, -13, -5, -17 )
shape_range = Vector2( 0, 15 )
trigger = false

[node name="LightOccluder2D" type="LightOccluder2D" parent="."]

visibility/visible = false
visibility/light_mask = 2
occluder = SubResource( 18 )
light_mask = 2

[node name="Weapon1" type="Position2D" parent="."]

transform/pos = Vector2( -10, -13 )

[node name="Weapon2" type="Position2D" parent="."]

transform/pos = Vector2( 10, -13 )

[node name="Reactor1" type="Position2D" parent="."]

transform/pos = Vector2( 0, -5 )

[node name="Engine1" type="Position2D" parent="."]

transform/pos = Vector2( -3.5, 11.5 )

[node name="Engine2" type="Position2D" parent="."]

transform/pos = Vector2( 3.5, 11.5 )

[node name="External1" type="Position2D" parent="."]

transform/pos = Vector2( -16, 2 )

[node name="External2" type="Position2D" parent="."]

transform/pos = Vector2( 16, 2 )

[node name="Internal1" type="Position2D" parent="."]

transform/pos = Vector2( 0, 3 )

[node name="Missile1" type="Position2D" parent="."]

transform/pos = Vector2( -19, -2 )

[node name="Missile2" type="Position2D" parent="."]

transform/pos = Vector2( 19, -2 )

[node name="GrapplingHook1" type="Position2D" parent="."]

transform/pos = Vector2( -21, 4 )

[node name="GrapplingHook2" type="Position2D" parent="."]

transform/pos = Vector2( 21, 4 )


